How to Design Sequence Detector Using Flip Flops

Problem: Design a 11011 sequence detector using JK flip-flops.Allow overlap.

Step 1 � Derive the State Diagram and State Table for the Problem

The method to be used for deriving the state diagram depends on the problem.I show the method for a sequence detector.At this point in the problem, the states are usually labeled by a letter, with the initial state being labeled �A�, etc.

Step 1a � Determine the Number of States

It can be proven that an N-bit sequence detector requires at least N states to function correctly.It can also be shown that a circuit with more than N states is unnecessarily complicated and a waste of hardware; thus, an N-bit sequence detector has N states.

We are designing a sequence detector for a 5-bit sequence, so we need 5 states.We label these states A, B, C, D, and E.State A is the initial state.

Step 1b � Characterize Each State by What has been Input and What is Expected

�������� State������ Has�������� Awaiting
�������� A����������� --������������ 11011

�������� B����������� 1������������ 1011

�������� C����������� 11���������� 011

�������� D����������� 110�������� 11

�������� E������������ 1101������ 1

Step 1c � Do the Transitions for the Expected Sequence

Here is a partial drawing of the state diagram.It has only the sequence expected.Note that the diagram returns to state C after a successful detection; the final 11 are used again.

Note the labeling of the transitions: X / Z.Thus the expected transition from A to B has an input of 1 and an output of 0.

The transition from E to C has an output of 1 denoting that the desired sequence has been detected.

Step 1d � Insert the Inputs That Break the Sequence

Each state has two lines out of it � one line for a 1 and another line for a 0.

The notes below explain how to handle the bits that break the sequence.

A �� State A is the initial state.It is waiting on a 1.If it gets a 0, the machine remains
����� in state A and continues to remain there while 0�s are input.

B �� If state B gets a 0, the last two bits input were �10�.This does not begin the
����� sequence, so the machine goes back to state A and waits on the next 1.
C �� If state C gets a 1, the last three bits input were �111�.It can use the last two
����� of these 1�s to be the first two 1�s of the sequence 11011, so the machine stays
����� in state C awaiting a 0.We might have something like 1111011, etc.

D �� If state D gets a 0, the last four bits input were 1100.These 4 bits are not part of
����� the sequence, so we start over.
E �� If state E gets a 0, the last five bits input were 11010.These five bits are not part of the
����� sequence, so start over.

More precisely we should be discussing prefixes and suffixes.At state C with input 111, the two bit suffix to the sequence input is 11 which is a two bit prefix of the desired sequence, so we stay at C.At E, getting a sequence 11010, we note that the 1-bit suffix is a 0, which is not a prefix of the desired sequence, the 2-bit suffix is 10, also not a prefix, etc.

Step 1e � Generate the State Table with Output

Present State

Next State / Output

X = 0

X = 1

A

A / 0

B / 0

B

A / 0

C / 0

C

D / 0

C / 0

D

A / 0

E / 0

E

A / 0

C / 1

Step 2 � Determine the Number of Flip-Flops Required

We have 5 states, so N = 5.We solve the equation 2P-1 < 5 2P by inspection, noting that it is solved by P = 3.So we need three flip-flops.

Step 3 � Assign a unique P-bit binary number (state vector) to each state.

The simplest way is to make the following assignments
����������� A = 000
����������� B = 001
����������� C = 010
����������� D = 011
����������� E = 100

Occasionally, a better assignment can be detected by inspection of the next state table.I note that the next states in the table cluster into two disjoint sets for X = 0 and X = 1.
����������� For X = 0 the possible next states are A and D
����������� For X = 1 the possible next states are B, C, and E.

For this reason, I elect to give even number assignments to states A and D, and to give odd number assignments to states B, C, and E.Being somewhat traditional, I want to assign the state numbers in increasing order so that we don�t get totally confused.The assignment is
����������� A = 000
����������� B = 001
����������� C = 011���������������������� Note that states 010, 110, and 111 are not used.
����������� D = 100
����������� E = 101

Step 4 � Generate the Transition Table With Output

Note that in many designs, such as counters, the states are already labeled with binary numbers, so the state table is the transition table.We shall label the internal state by the three bit binary number Y2Y1Y0 and use the three-bit vectors defined above.

Present State

Next State / Output

X = 0

X = 1

Y2Y1Y0

Y2Y1Y0 / Z

Y2Y1Y0 / Z

A

000

0 0 0 / 0

0 0 1 / 0

B

001

0 0 0 / 0

0 1 1 / 0

C

011

1 0 0 / 0

0 1 1 / 0

D

100

0 0 0 / 0

1 0 1 / 0

E

101

0 0 0 / 0

0 1 1 / 1

Step 4a � Generate the Output Table and Equation

The output table is generated by copying from the table just completed.

Present State

X = 0

X = 1

Y2Y1Y0

0

0

0 0 0

0

0

0 0 1

0

0

0 1 1

0

0

1 0 0

0

0

1 0 1

0

1

�� The output equation can be obtained from inspection.
��� As is the case with most sequence detectors, the
��� output Z is 1 for only one combination of present state
��� and input.Thus we get Z = X Y2 Y1 Y0.

��� This can be simplified by noting that the state 111 does
��� not occur, so the answer is Z = X Y2 Y0.

Step 5 � Separate the Transition Table into Three Tables, One for Each Flip-Flop

We shall generate a present state / next state table for each of the three flip-flops; labeled Y2, Y1, and Y0.It is important to note that each of the tables must include the complete present state, labeled by the three bit vector Y2Y1Y0.

Y2

Y1

Y0

PS

Next State

PS

Next State

PS

Next State

Y2Y1Y0

X = 0

X = 1

Y2Y1Y0

X = 0

X = 1

Y2Y1Y0

X = 0

X = 1

0 0 0

0

0

0 0 0

0

0

0 0 0

0

1

0 0 1

0

0

0 0 1

0

1

0 0 1

0

1

0 1 1

1

0

0 1 1

0

1

0 1 1

0

1

1 0 0

0

1

1 0 0

0

0

1 0 0

0

1

1 0 1

0

0

1 0 1

0

1

1 0 1

0

1

Match������� Y1 ������������� Y2 Y0��������������������� 0��������������� Y0 ���������������������������� 0��������������� 1

Before trying step 6, I shall note a quick, but often messy, implementation.We look at an implementation using D flip-flops only.For each flip-flop, we have the desired next state for each combination of present state and input.Remember that the D flip-flop equation is
D = Q(T + 1); i.e., input to the flip-flop whatever the next state is to be.Thus, this design is

����������� D2 ���� = X� Y1 + X Y2 Y0

����������� D1 ���� = X Y0

����������� D0 ���� = X

While this may be an acceptable implementation, it is important to complete the original design problem using JK flip-flops.What we want is input equations for J2, K2 , J1, K1,
J0, and K0.Inspection of the above gives little clue for the first two flip-flops, but any student recalling the use of a JK flip-flop to implement a D flip-flop will see immediately that the input equation for flip-flop 0 is J0 = X and K0 = X�.

Step 6 � Decide on the type of flip-flops to be used.

The problem stipulates JK flip-flops, so we use them.As an aside, we examine the difficulties of designing the circuit with D flip-flops.

Step 7 � Derive an Input Table for Each Flip-Flop using its Excitation Table

and

Step 8 � Produce the Input Equations for Each Flip-Flop

It is at this point that we first use the fact that we have specified JK flip-flops for the design.We have already considered a D flip-flop implementation.Because we are using JK flip-flops, we show the excitation table for a JK flip-flop.

���� Q(T)��� Q(T + 1)������ J������ K

������� 0������������ 0������������ 0������ d���������� We shall see shortly how the presence of the

������� 0������������ 1������������ 1������ d���������� d (Don�t Care) state simplifies design.

������� 1������������ 0������������ d������ 1

������� 1������������ 1������������ d������ 0

It is at this point that neatness counts.For each flip-flop we shall write out the complete present state and the next state of the specific flip-flop.We then use the present state and next state of the specific flip-flop to determine its required input.The problem here is comparing the next state of the flip-flop to the correct present state.

Y2Y1Y0

X = 0

X = 1

Y2

J2

K2

Y2

J2

K2

0 0 0

0

0

d

0

0

d

0 0 1

0

0

d

0

0

d

0 1 1

1

1

d

0

0

d

1 0 0

0

d

1

1

d

0

1 0 1

0

d

1

0

d

1

First we do Y2.

Probably the easiest way to generate this table is to do all of the �0 to 0� transitions first, then the �0 to 1�, etc.For this flip-flop, be sure to refer back to the Y2 part of the PS.

We now try to produce the input equations for J2 and K2 by simplifying the above columns.The best way is to consider first the X = 0 columns, then the X = 1 columns and finally to combine the two.There are formal ways to do this, but I try simple matching.

����� 1)�� If a column has only 0 and d, it is matched by 0.
����� 2)�� If a column has only 1 and d, it is matched by 1.
����� 3)�� If this does not work, try a match to one of Y2, Y1, or Y0.
����������� Remember, the d entries do not have to match anything.

Consider X = 0.In the above, for J2, we have only 001 as a real pattern.These copy the pattern seen in Y1, so we make the assignment that for X = 0, J2 = Y1.For X = 0, the only pattern seen is a pair of 1�s, so for X = 0 we set K2 = 1.

X = 0�������������������������� X = 1

����������� J2 = Y1 ������������������������ J2 = 0�������������� thus, J2 = X� Y1
����������� K2 = 1������������������������� K2 = Y0 ��������� thus, K2 = X� + X Y0 = X� + Y0.

Note the combination rule X� (expression for X= 0) + X (expression for X = 1).

Applied to J2, the rule gives J2 = X� Y1 + X 0 = X� Y1

The second simplification uses the absorption law: X� + X Y = X� + Y for any X and Y.

We now derive the input equations for flip-flop 1.

Y2Y1Y0

X = 0

X = 1

Y1

J1

K1

Y1

J1

K1

0 0 0

0

0

d

0

0

d

0 0 1

0

0

d

1

1

d

0 1 1

0

d

1

1

d

0

1 0 0

0

0

d

0

0

d

1 0 1

0

0

d

1

1

d

The patterns are detected first for X = 0 and X = 1 separately and then combined.

X = 0�������������� X = 1

J1 = 0�������������� J1 = Y0

K1 = 1������������� K1 = 0������������� thus J1 = X Y0 and K1 = X�.

We now derive the input equations for flip-flop 0.

Y2Y1Y0

X = 0

X = 1

Y0

J0

K0

Y0

J0

K0

0 0 0

0

0

d

1

1

d

0 0 1

0

d

1

1

d

0

0 1 1

0

d

1

1

d

0

1 0 0

0

0

d

1

1

d

1 0 1

0

d

1

1

d

0

The patterns are detected as above

X = 0�������������� X = 1

J0 = 0�������������� J0 = 1

K0 = 1������������� K0 = 0������������� thus J0 = X and K0 = X�, as expected.

Step 9 � Summarize the Equations

The purpose of this step is to place all of the equations into one location and facilitate grading by the instructor.Basically we already have all of the answers.

Z = X Y2 Y0

J2 = X� Y1 and K2 = X� + Y0

J1 = X Y0 and K1 = X�

J0 = X and K0 = X�

Step 10 � Draw the Circuit

I usually do not ask for this step as it tends to be messy and is always hard to grade.

The figure on the next page has been added to show a typical drawing of this circuit as implemented by JK flip-flops.

Here is the circuit for the 11011 sequence detector as implemented with JK flip-flops.

The equations implemented in this design are:

����������� Z = X Y2 Y0

����������� J2 = X� Y1 ������������������ K2 = X� + Y0

����������� J1 = X Y0 ������������������� K1 = X�

����������� J0 = X������������������������� K0 = X�

Here is the same design implemented with D flip-flops.

The equations for this design are������� D2 ������� = X� Y1 + X Y2 Y0

����������������������������������������������������������� D1 ������� = X Y0

����������������������������������������������������������� D0 ������� = X

More on Overlap � What it is and What it is not

At this point, we need to focus more precisely on the idea of overlap in a sequence detector.For an extended example here, we shall use a 1011 sequence detector.

The next figure shows a partial state diagram for the sequence detector.The final transitions from state D are not specified; this is intentional.

Here we focus on state C and the X=0 transition coming out of state D.By definition of the system states,

State C � the last two bits were 10

State D � the last three bits were 101.

If the system is in state D and gets a 0 then the last four bits were 1010, not the desired sequence. If the last four bits were 1010, the last two were 10 � go to state C.The design must reuse as many bits as possible.

Note that this decision to go to state C when given a 0 is state D is totally independent of whether or not we are allowing overlap.The question of overlap concerns what to do when the sequence is detected, not what to do when we have input that breaks the sequence.

Just to be complete, we give the state diagrams for the two implementations of the sequence detector � one allowing overlap and one not allowing overlap.

The student should note that the decision on overlap does not affect designs for handling partial results � only what to do when the final 1 in the sequence 1011 is detected.

How to Design Sequence Detector Using Flip Flops

Source: http://edwardbosworth.com/My5155Textbook_HTM/MyText5155_Ch07A_V06.htm

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